Tag Archive 'Art'

Oct 30 2009

Media Tech Tonic #11: Margaret Livingstone, What art can tell us about the brain, Thursday, November 12, 2009

Published by David Tames under Meetings

Update: The Location of this talk has been changed to room 406 in the Kennedy Building.

The next speaker in our Fall of 2009 series will be Margaret Livingstone. The lecture will take place at MassArt on Thursday, November 12, 2009 and is free and open to the public. Please RSVP for this event (details on how to do that below).

Abstract

Artists have been doing experiments on vision longer than neurobiologists. Some major works of art have provided insights as to how we see; some of these insights are so fundamental that they can be understood in terms of the underlying neurobiology. For example, artists have long realized that color and luminance can play independent roles in visual perception. Picasso said, “Colors are only symbols. Reality is to be found in luminance alone.” This observation has a parallel in the functional subdivision of our visual systems, where color and luminance are processed by the newer, primate-specific What system, and the older, colorblind, Where (or How) system. Many techniques developed over the centuries by artists can be understood in terms of the parallel organization of our visual systems. I will explore how the segregation of color and luminance processing are the basis for why some Impressionist paintings seem to shimmer, why some op art paintings seem to move, some principles of Matisse’s use of color, and how the Impressionists painted “air”. Central and peripheral vision are distinct, and I will show how the differences in resolution across our visual field make the Mona Lisa’s smile elusive, and produce a dynamic illusion in Pointillist paintings, Chuck Close paintings, and photomosaics. I will explore how artists have intuited important features about how our brains extract relevant information about faces and objects, and I will discuss why learning disabilities may be associated with artistic talent.

Event Details
Free and and open to the public.
RSVP: Please let us know if you’re planning to attend this event.
Location: MassArt, 621 Huntington Avenue, Boston
Room: Kennedy Building, Room 406
Date: Thursday, November 12, 2009
Time: 6:30 to 8:30 P.M.
Directions: By car | By T | Campus map (PDF)
Parking Information: at the end of this post

Speaker Biography

Dr. Margaret Livingstone has worked in several different fields of neurobiology and has contributed significantly to them. She has explored the ways in which vision science can understand and inform the world of visual art and is the author of the popular book, Vision and Art: The Biology of Seeing, which has brought her acclaim in the art world as a scientist who can communicate with artists and art historians, with mutual benefit. Livingstone generated some important insights into the field, including a simple explanation for the elusive quality of the Mona Lisa’s smile (it is more visible to peripheral vision than to central vision) and the fact that Rembrandt, like a surprisingly large number of famous artists, was likely to have been stereoblind. As a scientist, She is best known for her work on visual processing. In collaboration with David Hubel she did groundbreaking work on the parallel processing of visual information. In 1984 they described a new subdivision in primate primary visual cortex involved in processing information about color, and described the anatomy and physiology of this previously unknown system. Livingstone went on to apply objective, quantitative mapping techniques to primary and extrastriate visual areas, revealing fundamental computational strategies used by the visual system in processing information. Her work has led to a deeper understanding of how we see color, motion, and depth, and how these processes are involved in generating percepts of objects as distinct from their background. She earned her Ph.D. from Harvard University in Neurobiology and is currently Professor of Neurobiology at the Harvard Medical School and Adjunct Professor in the Department of Cognitive and Neural Systems at Boston University.

Parking and Driving Directions
Parking will be available to attendees who drive in the Ward Street lot if you enter the lot between 5:45pm and 6:45pm. If you’re driving, take a close look at a Google Map of the area, finding the Ward Street Lot can be tricky the first time.

If you’re traveling west on Huntington Avenue from Downtown, as you pass the main campus on your right, take a left at the light at the Longwood Avenue intersection, crossing over the trolley tracks. Go straight to the stop sign and turn left, then immediately turn right onto Ward Street. MassArt’s parking lot is short distance ahead on the left.

If you’re traveling east on Huntington Avenue from Bringham Circle, take a right at the light at the Longwood Avenue intersection, then a quick left at the stop sign and right on Ward Street. MassArt’s parking lot is short distance ahead on the left.

The gate should be open for this event. If it’s not, ring the emergency button on the guard house and security will answer. Tell them you’re here for Media Tech Tonic, they should have it on their list of events for this evening.

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Oct 08 2008

Media Tech Tonic #5: Linking Virtual and Real Worlds Through Sensor Networks, October 15, 2008

Published by David Tames under Meetings

A presentation and Q&A with Joseph Paradiso who will talk about his work on sensor networks and how they can augment and mediate human experience, interaction, and perception. Joe Paradiso is Director of the Responsive Environments Group at the MIT Media Laboratory and also co-directs the Things That Think Consortium exploring the extreme fringe of embedded computation, communication, and sensing.

Location: MassArt, 621 Huntington Avenue, Boston
Room: Alumni Room, 11th Floor Tower Building
Date: Wednesday, October 15, 2008
Time: 6:30pm to 8:30pm
Directions: By car | By T | Campus map (PDF)
Access: Free and open to the public
RSVP: Please REGISTER if you plan to attend using our contact form, we need to have an idea of how many people to expect
Note: If you’re driving, take a look at the additional driving directions at the end of this post.

Abstract

We are witnessing the dawn of a ubiquitous networked sensor infrastructure, leveraged by the increasingly low cost of microelectronics, sensors, and wireless technologies. As these now independent application-silo systems begin to converge through common standards, the world becomes covered by a seamless electronic “nervous system,” that extends across things, places, and people. One of the biggest challenges facing researchers is how to appropriately interface humans with this wealth of real-time information. Immediate applications of such an augmented awareness are readily evident in areas like supply chain and logistics management, urban optimization (e.g., transportation and energy), factory & plant operation, etc. Taking a broad perspective, however, this transition is profound - one’s interface into this environment can be envisioned as an extension of human perception, augmenting our five senses well beyond the canonical “here and now” and redefining the meaning of presence. 

One way to connect people to such information is through online virtual world browsers, where sensed phenomena and features manifest as metaphoric constructs and animations, and where a user can easily shift the scale, location, and granularity of represented data. Similarly, a user in virtual space can “appear” through devices and actuators in the real world.  We term the translation of sensed phenomena into the virtual space and the manifestation of virtual phenomena into the real world “Cross Reality,” where sensor/actuator networks tunnel information across the real/virtual divide. Going beyond Cross Reality is “Scalable Virtuality,” where the manifestation of virtual phenomena in the real world becomes a function of available and appropriate information portals, and the representation of real-world data in virtual space is dependent on dynamic privacy settings and local context.  

Joseph Paradiso’s talk will overview recent work in embedded sensing by him and his students in the Responsive Environments Group at the MIT Media Lab that address this broad theme. The technical areas that he will touch on include high-bandwidth, wireless multimodal sensor clusters, massively distributed, ultra-low-power” featherweight” sensor nodes, parasitic energy scavenging and dynamic power management techniques.  The impact of these technologies will be illustrated through several application examples involving cross-reality, affect-driven media queires, controllers for interactive media, active RFID for logistics management, biomotion capture, smart objects, human-computer interfaces and instrumented social interaction.

Biography

Joseph Paradiso is the Sony Career Development Associate Professor of Media Arts and Sciences at the MIT Media Laboratory, where he directs the Responsive Environments group, which explores how sensor networks augment and mediate human experience, interaction and perception, and co-directs the Things That Think Consortium, a group of industry sponsors and Media Lab researchers who explore the extreme fringe of embedded computation, communication, and sensing.  After receiving a BS in Electrical Engineering and Physics summa cum laude from Tufts University in 1977, Paradiso became a K.T. Compton fellow at the Lab for Nuclear Science at MIT, receiving his PhD in physics there in 1981 for research conducted at CERN in Geneva.  After two years developing precision drift chambers at the Lab for High Energy Physics at ETH in Zurich, he joined the Draper Laboratory in Cambridge, MA in 1984, where his research encompassed spacecraft control systems, image processing algorithms, underwater sonar, and precision alignment sensors for large high-energy physics detectors. He joined the Media Lab in 1994, where his current research interests include embedded sensing systems and sensor networks, wearable and body sensor networks, energy harvesting and power management for embedded sensors, ubiquitous and pervasive computing, localization systems, passive and RFID sensor architectures, human-computer interfaces, and interactive media. His honors include the 2000 Discover Magazine Award for Technological Innovation, and he has authored 200 articles and technical reports on topics ranging from computer music to power scavenging.

Additional Parking and Driving Directions

Parking will be available to attendees who drive in the Ward Street lot if you enter the lot between 5:45pm and 6:45pm. If you’re driving, take a close look at a Google Map of the area, finding the Ward Street Lot can be tricky the first time.

If you’re traveling west on Huntington Avenue from Downtown, as you pass the main campus on your right, take a left at the light at the Longwood Avenue intersection, crossing over the trolley tracks. Go straight to the stop sign and turn left, then immediately turn right onto Ward Street. MassArt’s parking lot is short distance ahead on the left.

If you’re traveling east on Huntington Avenue from Bringham Circle, take a right at the light at the Longwood Avenue intersection, then a quick left and right and you’re on Ward Street. MassArt’s parking lot is short distance ahead on the left.

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Sep 19 2008

Media Tech Tonic #4: Technology as a tool for artists and designers, September 24, 2008

Published by David Tames under Meetings

Mike Golembewski\'s invisible ink printer For our next meeting, Mike Golembewski will discuss the potential of technology as a powerful tool for artists and designers.  Too often the use of creative technologies becomes centered around the use of commercial software and hardware packages designed for workflow efficiency, rather than for free exploration.  Mike will discuss how emerging technologies can become tools for the expression of high concept and real emotion, rather than just tools for creative production.

He will present some contemporary projects that he feels makes excellent use of technology as an expressive medium, and use this presentation to begin an open discussion of the roles that technology might play in creative practice.  Mike will be showing work from artists, scientists, and researchers at Yale, Goldsmiths University, Imperial College, the Royal College of Art, Troika UK, and his own scanner photography project.

Mike Golembewski is a practicing artist and interaction designer and currently visiting faculty with the Dynamic Media Institute at Massachusetts College of Art and Design.  His work explores the ways in which artists use emerging technologies, and has been widely published and exhibited internationally.

Join us for this very exciting meeting. We would appreciate an RSVP using our contact form so we have an idea on how many people to expect, but RSVP is not required.

Location: Alumni Room, 11th Floor Tower Building, Massaschusetts College of Art & Design (driving directions | T directions | campus map PDF)

Date: Wednesday, September 24th. Please note that this month we’re meeting on the fourth Wednesday instead of the third Wednesday.

Time: 6:30pm to 8:30pm or so

Note to drivers: parking will be available to attendees who drive in the Ward Street lot if you enter the lot between 5:45pm and 6:45pm.

If you’re traveling west on Huntington Avenue, as you pass the main campus on your right, take a left at the light onto Longwood Avenue, crossing over the trolley tracks. Go straight to the stop sign and turn left, then immediately turn right onto Ward Street. MassArt’s parking lot is short distance ahead on the left.

If you’re traveling east on Huntington Avenue, right at the light onto Longwood Avenue, then a quick left and right and you’re on Ward Street. MassArt’s parking lot is short distance ahead on the left.

No responses yet